Do I need two playthroughs?
Story completes in one route. Missable extras (swing, haystack, jellyfish count, extra magician box, Hemulen concert) are listed on achievements.
Moomin: Midsummer Madness walkthrough for all six chapters: next item, who to switch, theater tasks, and the police disguise. Steam 4463520. November 2026.
Full game 100% no-commentary route.
~5 min read
This Moomin: Midsummer Madness walkthrough follows all six story chapters on Steam 4463520: bark boat, flooded breakfast, haunted theater, park night, yellow slippers, police disguise. Switch Moomintroll and Little My whenever height or a gap blocks the hotspot. Inventory combine and use-on-scenery are different clicks.
Spoiler warning: item order and puzzle answers sit below the glance table. Hints stay in callouts; full steps are in each chapter section. Verified November 15, 2026.
| Chapter | Achievement name | Stuck point |
|---|---|---|
| 1 | About a Bark Boat and a Volcano | Outfit three pieces + boat board |
| 2 | About Diving for Breakfast | Attic mazes + bun launches |
| 3 | About Living in a Haunted House | Storm / Hattifattener / barometer |
| 4 | About the Dangers of Midsummer | Children + cough syrup + poster |
| 5 | About Sensitive Feet and Souls | Gems, music box, yellow slippers |
| 6 | About Punishment and Reward | Coat, hat, scarf disguise |
Start as Little My. Pick up the rock in front of her and use it on the drainpipe. Pull the rope, walk left to the pond, talk to Moomintroll, then pull the rope as him to lower the bucket. Snorkmaiden needs an ankle ring, a bright dress, and a flower.
Bucket the ankle ring out of the pond. Take the paintbrush, wash it, load paint, take the tablecloth, and combine brush + cloth in the bag for the dress. Place the ladder under the tree flower, switch to Little My, climb; a bird steals the flower. Get candied nuts from Mymble after that scene and bribe the bird on the postbox. Deliver all three pieces, then complete the model-boat board (or Skip). Two leaves → flag → sails; driftwood → sticks/hull; cotton reels → ropes/ratlines. Place each part on its white outline.

Change zones when you move between loose materials and the drawing. The boat wants two sails plus a flag. If you only want plot, Skip is on the board. Next in this Moomin: Midsummer Madness walkthrough: the flooded house.
Take the goldfish bowl and books from the bedroom. Talk downstairs. Inspect the floor hole, get Snorkmaiden’s mirror, take Moominpappa’s spare cane. Outside, grab the cardboard box. Empty the bowl into floodwater before wearing it as a helmet. Stack books + box so Little My can climb for coffee cups. Wear the empty bowl to go downstairs. Give the cane to the crab for cupboard access (the crab’s own pot is the wrong pickup). Take the coffee pot and fishing rod.
Combine mirror + rod and use them through the floor hole to move the catfish. Dive again into the kitchen for the coffee tin. In the attic, talk to the spider, send Little My into three box mazes for binoculars (push, never pull; Undo after a bad shove). Show binoculars to Mymble, set them on the stand, look through, trade the fishing rod for the slingshot. Launch Little My at the whirlpool until six buns are in; birds mean retry, not a new item.

Matches light the entrance; the rope turns on interior lights. Free Snorkmaiden with the seat key, climb the striped box as Little My, solve the portrait/wig symbol lock, and prep garlic chocolates. Operate the scenery machine with the slingshot — castle backdrop drops a necklace chest. Catch the “ghost” on the see-saw, give Pappa the captain’s hat.
Storm task: mechanical bird + newspaper + storm slots, then the weather minigame, then dive the hatch for the barometer and switch the underwater fan on. Untangle the sun in the rafters by removing knots that are free of ropes above them. Full hotspot order lives on Chapter 3.

Matched by build plan, shared topics, and guide progression — not random related links.
As Little My: reed, mustard, berries, bucket. Reed lifts the park keeper’s keys. Help three children: three paint mixes (white+berries, white+mustard, white+blue bottle); leash the frog within ten moves or Skip; bucket-step into the hollow for chocolate. As Moomintroll: ring Fillyjonk, solve the well gears for water, pitchfork the honey box, cook berries+water+honey, bottle the syrup. Pick five Midsummer flowers under the lit stars. Rebuild Snufkin’s poster: pond half + nest half + glue (poet colour sequence, cheese for the crow). Show the poster down the chimney.
Chapter 5: three gems (lion, masks, suitcase), four sack presses to free Pappa, dive for the music-box shell, add the mermaid figure, finish star-trace rounds, put children to sleep for Mymble’s megaphone. Emma’s four-lane music minigame yields the props-room key. Ring + three gems + portrait minigame → first inflatable. Tickle the pink creature for the second boat; spider repairs holes; pump and megaphone-hose inflate them into yellow slippers.
Chapter 6: harmonica and three coins for the coat buttons; jellyfish lights the dark room; cuckoo clock houses the bird; bird snatches the policeman’s hat during the harmonica distraction; sticks + fish-sauce bun feed the eel so you can take Snorkmaiden’s scarf. Hand coat, hat, and scarf together. That is the end of this Moomin: Midsummer Madness walkthrough route.

Next: if the theater is the wall, open Chapter 3; otherwise clear leftover minigames.
Story completes in one route. Missable extras (swing, haystack, jellyfish count, extra magician box, Hemulen concert) are listed on achievements.
Dedicated page: Chapter 3.
Only boards that show Skip. Story still needs item deliveries.
Matched by build plan, shared topics, and guide progression — not random related links.